![]() If a player is to die, the game will reshuffle all of the nodes and the game begin again from Node 1. In order to do this, the team build multiple environments, each of which contains interchangeable parts, meaning that no two nodes are ever alike. Unlike past games in the franchise which often followed a much more linear structure, the developer wanted to create a game that could be played for hours on end without getting repetitive and boring. What makes Superhot: Mind Control Delete's level structure even more unique is its usage of random generation. In turn, while there are 100 nodes, there are quite a few more " levels" for players to go through. At the end of every completed node, players will have the opportunity to choose one of two " hacks", which are basically power ups. Every node contains several maps - one node is not just one level in the traditional sense, they're often split in Node 1A, Node 1B, and so forth. The first few nodes act as a standard tutorial setting to introduce players into the mechanics of the game and get a sense for the variety of moves that can be done. Each node gets progressively more challenging, featuring larger environments and more enemies. Superhot: Mind Control Delete's campaign consists of 100 levels, or as they're called in the game, " nodes". Related: Superhot Mind Control Delete's Best Hacks For Ridiculous Combat Although, there are a few technicalities that the Superhot Team implemented that could justify Superhot: Mind Control Delete being nearly limitless game. With a reasonably sized 15 hour campaign, Superhot: Mind Control Delete has 100 levels for players to enjoy. Players will need to carefully calculate the paths they want to take and how to eliminate all of the enemies to avoid getting killed in the process. This unique mechanic makes Superhot: Mind Control Delete as much of an FPS as it is a puzzle game.
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